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The laboratory staff consists of Professors and Lecturers of the Department of Audio and Visual Arts, and doctoral candidates.

Rovithis Emmanouel

Thesis subject: "Kronos: Electronic Audio Game based on Electronic Music Composition in Educational Applications."
Current affiliation: Postdoc Researcher, Department of Audio & Visual Arts

Journal publications

Rovithis, E., Floros, A., Moustakas, N., Vogklis, K., & Kotsira, L. (2019). Bridging Audio and Augmented Reality towards a new Generation of Serious Audio-only Games. The Electronic Journal of e-Learning, 17(2), pp. 144-156, available online at, DOI: 10.34190/JEL.17.2.07

Rovithis, E., Moustakas, N., Floros, A., & Vogklis, K. (2019) Audio Legends: Investigating Sonic Interaction in an Augmented Reality Audio Game. Multimodal Technologies Interact. 2019, 3, 73, DOI: 10.3390/mti3040073

Conference proceedings

Moustakas, N., Floros, A., Rovithis, E., & Vogklis, K. (2019). Augmented Audio-Only Games:A New Generation of Immersive Acoustic Environments through Advanced Mixing. In Audio Engineering Society Convention 146. Audio Engineering Society (AES), Dublin, Ireland


Emmanouel Rovithis Nikos Moustakas, Andreas Floros, Kostas Vogklis, Augmented Reality Audio Games - A First Approach - National Conference ACOUSTICS 2018, Patra, Greece, 2018.

E. Rovithis and A. Floros, “AstroSonic - an Educational Audio Gamification Approach”, In Proc. of the International Conference on Digital Culture & AudioVisual Challenges/Interdisciplinary Creativity in Arts and Technology, Corfu, May 2018.

E. Rovithis, A. Floros and L. Kotsira, “Educational Audio Gamification: Theory and Practice”, In Proc. of the 17th European Conference on e-Learning (ECEL18), Athens, November 2018.


Rovithis, E., Floros, A., Mniestris, A., & Grigoriou, N. (2014). Audio Games as Educational Tools: Design principles and examples. In Proceedings of Games Media Entertainment (GEM), 2014 IEEE 

Rovithis, E., Mniestris, A., & Floros, A. (2014). Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game ’Kronos'. In Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound (p. 21). ACM.