Publications
Journal publications | Conference proceedings | Books | Chapters | Research material | Other publications |
2019 | 2018 | 2017 | 2016 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005 |
K. Drossos, A. Floros, and N.-G. Kanellopoulos, "A Loudness-based Adaptive Equalization Technique for Subjectively Improved Sound Reproduction," Audio Engineering Society 136th Convention, Berlin, April 2014.
K. Drossos, A. Floros, and A. Giannakoulopoulos "BEADS: A Dataset of Binaural Emotionally Annotated Digital Sounds, " In Proc. of the 5th International Conference on Information, Intelligence, Systems and Applications (IISA 2014), Chania, Creete, Greece, July 7-9, 2014.
K. Drossos, A. Floros, S. Potirakis, N.-A., Tatlas and G. Tuna, "A Socially-Intelligent Multi-Robot Service Team for In-Home Monitoring," n Proc. of the 5th International Conference on Information, Intelligence, Systems and Applications (IISA 2014), Chania, Creete, Greece, July 7-9, 2014.
K. Drossos, A. Floros, "Investigation of the Possibility of Mapping Emotional Information from Audio to Visual Channel", in proceedings of the national conference ACOUSTICS 2014, Oct. 20-21, Thessaloniki, Greece, 2014
M. Kaliakatsos-Papakostas, A. Floros, K. Drosos, K. Koukoudis, M. Kyzalas and A. Kalantzis, "Swarm Lake: A Game of Swarm Intelligence, Human Interaction and Collaborative Music Composition", in proceedings of joint conference ICMC/SMC 2014, Sep. 14-20, Athens, Greece, 2014.
Rovithis, E., Floros, A., Mniestris, A., & Grigoriou, N. (2014). Audio Games as Educational Tools: Design principles and examples. In Proceedings of Games Media Entertainment (GEM), 2014 IEEE
Rovithis, E., Mniestris, A., & Floros, A. (2014). Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game ’Kronos'. In Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound (p. 21). ACM. http://doi.org/10.1145/2636879.2636902.