Javascript must be enabled to continue!

Publications


Journal publicationsConference proceedingsBooksChaptersResearch materialOther publications

20192018201720162014201320122011201020092008200720062005

K. Drossos, A. Floros, and N.-G. Kanellopoulos, "A Loudness-based Adaptive Equalization Technique for Subjectively Improved Sound Reproduction," Audio Engineering Society 136th Convention, Berlin, April 2014.

Attachment language: Greek File type: PDF document Full text of publication
Updated: 02-05-2014 11:43 - Size: 239.19 KB

K. Drossos, A. Floros, and A. Giannakoulopoulos "BEADS: A Dataset of Binaural Emotionally Annotated Digital Sounds, " In Proc. of the 5th International Conference on Information, Intelligence, Systems and Applications (IISA 2014), Chania, Creete, Greece, July 7-9, 2014.

Attachment language: Greek File type: PDF document Full text of publication
Updated: 13-07-2014 14:40 - Size: 612.75 KB

K. Drossos, A. Floros, S. Potirakis, N.-A., Tatlas and G. Tuna, "A Socially-Intelligent Multi-Robot Service Team for In-Home Monitoring," n Proc. of the 5th International Conference on Information, Intelligence, Systems and Applications (IISA 2014), Chania, Creete, Greece, July 7-9, 2014.

Attachment language: Greek File type: PDF document Full text of publication
Updated: 13-07-2014 14:42 - Size: 280.51 KB

K. Drossos, A. Floros, "Investigation of the Possibility of Mapping Emotional Information from Audio to Visual Channel", in proceedings of the national conference ACOUSTICS 2014, Oct. 20-21, Thessaloniki, Greece, 2014

M. Kaliakatsos-Papakostas, A. Floros, K. Drosos, K. Koukoudis, M. Kyzalas and A. Kalantzis, "Swarm Lake: A Game of Swarm Intelligence, Human Interaction and Collaborative Music Composition", in proceedings of joint conference ICMC/SMC 2014, Sep. 14-20, Athens, Greece, 2014.

Attachment language: Greek File type: PDF document Full text of publication
Updated: 21-09-2014 13:44 - Size: 183.39 KB

Rovithis, E., Floros, A., Mniestris, A., & Grigoriou, N. (2014). Audio Games as Educational Tools: Design principles and examples. In Proceedings of Games Media Entertainment (GEM), 2014 IEEE 

Rovithis, E., Mniestris, A., & Floros, A. (2014). Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game ’Kronos'. In Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound (p. 21). ACM. http://doi.org/10.1145/2636879.2636902.